![]() ![]() Your teammates won't be able to drive their tanks, or fly their planes inside of buildings, and a sniper won't be as effective at close range - you have to take care of the defenses.ĥ. Due to the fact, that there's a higher chance, that while playing as the Infantryman you will spend a lot of time inside of buildings (radios, which are connected with control points, are mostly located there), you are perfectly suited for the role of control points' defender. You can either load your character up to the limit, making you a walking fortress, or decide to take slightly less equipment, becoming a lot faster than other character classes on the battlefield - there's a whole bunch of options to choose from.Ĥ. It will allow you to carry a lot of additional stuff, which are unavailable to the rest of character classes (as, for instance, most of light machine guns). As the only class in the game, the Infantryman has access to 10 equipment points. As the class, which isn't directly connected to any function (like controlling tanks and / or fighter planes), your main task will be to capture key control points, so that your teammates with other character classes can focus primarily on their roles, instead of wasting their time doing completing unnecessary tasks.ģ. ![]() You should decide about your purpose beforehand and focus on that single thing - you can't be effective at everything at the same time.Ģ. He has the widest range of options when it comes to equipment and he can specialize in fighting against infantry (SMGs and machineguns, as well as sniper rifles) or he can devote himself to combat enemy tanks (rocket launchers, as well as anti-tank mines). However trivial it may sound, it's one of your most important concerns, because the Infantry is the most versatile character class available in the game. ![]()
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